Arne Verschaeren

Resident Bosacademie

Who are your biggest ar/s/c influences?
I think my biggest influences go back to early video art, especially its peak in the 80s.
Tony Oursler is one of my big ones. I’m very drawn to the way his work treats the body and voice as distorted materials that have already been worked on by the image. It made me look at the screen itself as a kind of threshold rather than just a surface for showing something, and it’s probably a big part of why I often find myself returning to analog aesthetics and analog horror as a contemporary form that borrows from the same haunted relationship to the screen, even as the screens themselves have changed. The body horror genre is another reference point for me, where the body gets to function as a site of transformation rather than a stable image. It’s a genre that also peaked in the same era, with David Cronenberg its most obvious pioneer, but I’ve also found myself really drawn to a few more recent films that have refreshed the same territory. I like how they have grounded the unease and underlying conditions to a very specific, embodied experience of identity.

What does your work aim to say?
The quesDon I keep coming back to is less about what to say, but how. What visual languages exist that don’t already assume how an image, a voice or a body should behave. A lot of the artists and filmmakers I return to don’t treat these as something fixed or neutral, since they’re all searching for new languages that can hold contradiction and instability. That’s ultimately what I’m aBer too. Not a new style or message so much as a way of representing things that conventional image-making oBen doesn’t quite have the room for: the in-between, the haunted, the unresolved. I want to see what happens when text, voice and image stop supporting each other and start pulling apart instead. When they shape and contradict another rather than simply illustrating the same thing.

What’s your background? / How has your education helped you in your career?
I originally studied film, specifically ending. For me that area has always felt like the space where the most can actually happen. The point where sound, image and text come together and start acting on each other rather than just being placed side by side. I prefer discovering what a piece becomes once its elements are put in the same room than direct a single vision from the start.
I quickly found the more traditional framework of film to be too limited, and ending alone wasn’t enough either. I was always working with someone else’s footage. That pushed me towards fine arts, where I had more room to break away from the single screen and start experimenting with video in a more installation-based context. Editing software became less of a finishing tool and more the actual site of making.
Funny enough, I ended my master’s by returning to a single screen film. But by then my framework around what a film could be had expanded enough that the format itself felt completely different to work in.